FIELDLINE
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A Seraph transport flies from Cinder Quarter toward enemy-held Ashen Relay.

LAST LIGHT / A FIELDLINE CINEMATIC

THE LINE
GOES DARK.
WE GO IN.

Ashen Relay has fallen silent. A relief squad leaves Cinder Quarter with one mission: bring the front back to life.

JOIN THE SHARED FRONT

Desktop + touch controls · WebGL 2 required
Learn the controls in offline training →

LAST LIGHTTHE CINEMATIC / 60 SECONDS
OPERATION: LAST LIGHTSTAGED IN-ENGINE FOOTAGE
01SQUAD / AIRLIFT02ARMOR / IMPACT03SUPPLY / SURVIVAL04TECH / TERRITORY

THE STORY / LAST LIGHT

A relay falls silent.
A squad answers.

Four soldiers board a Seraph in friendly Cinder Quarter. They cross the front to enemy-held Ashen Relay, land outside the point and finish on foot. A separate ground crew holds the approach and repairs its damaged tank.

A Seraph aircraft carries a squad toward an enemy facility.

01 / INSERTION

Bring the squad.
Take the point.

The squad boards at Cinder Quarter and crosses the front under fading light. At Ashen Relay, they disembark and fight their way to the flag.

BOARDAIRLIFTCAPTURE
Learn transport and squad commands ↗
Lynx and Mammoth tanks engage on open ground, with smoke and cannon impacts.

02 / BREAKTHROUGH

Open ground.
Heavy consequences.

Trade infantry cover for speed, armor and an independent turret. Pick your engagement, land the cannon shot, and keep an engineer close when the hull starts to fail.

SCOUT CARS / APCs / LIGHT & HEAVY TANKS

An engineer repairs friendly armor and deploys support equipment on the battlefield.

03 / SUSTAIN

The push ends
without support.

Repair damaged armor. Replenish your squad. Deploy an Atlas as a forward spawn. Keep the next reinforcement closer to the fight than the enemy expects.

REPAIRRESUPPLYREDEPLOY
The squad secures Ashen Relay and turns the enemy facility into a friendly foothold.

04 / ADVANCE

Your next move
starts with the map.

Capture linked facilities to keep supply flowing. Earn certifications through real contributions and unlock new options without spending your vehicle funds on research.

CERTIFICATIONSTechnology & sidegrades

NANITES + ALLOYSVehicles & field assets

CHOOSE YOUR ROLE

A reason to bring
someone different.

01

Assault

Lead the push and keep pressure on the objective.

02

Ironclad

Bring heavy firepower to a contested line.

03

Scout

Reveal contacts and disrupt hostile equipment.

04

Medic

Recover teammates and sustain the capture.

05

Engineer

Repair armor and build your field support.

BEFORE YOU DEPLOY

Know the front.

How do I play?

Play in a WebGL 2 browser. Desktop: WASD to move, mouse to aim and fire. Touch: left stick to move, right stick to aim, and a separate Fire button. The toolbar opens transport, classes, squad orders and the map; More controls opens flight and support options. Landscape is recommended on phones. Mobile hardware performance varies.

Shared front or offline training?

The shared front joins the server hosting this site. Pick a callsign and faction; no account is required. Offline training runs locally against AI. Shared servers require a compatible deployed game server, not just static file hosting.

What is saved?

Your callsign and preferences stay on this browser when local storage is available. Balances, research and battlefield progress belong to the current war session, not a permanent account.

Is this real gameplay footage?

The models, renderer and simulation are from the game. Starting positions and resources are staged. Cinematic cameras, selected slow motion and the trailer story were added for this film. It is not a live multiplayer recording or a new campaign mode.

YOUR SQUAD IS THE DIFFERENCE

DON’T JUST HOLD THE LINE.
MOVE IT.

JOIN THE SHARED FRONTStart with offline training →

FIELDLINE / LAST LIGHT — CINEMATIC TRAILER

LAST LIGHT · A film by Kookaburra Studio.